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Because of hardware limitations at the time, 3D games generally had a low draw distance - Silent Hill (1999) included. In the case of Silent Hill the fog is a part of the story ("a supernatural fog surrounding the town"). What are other examples of finding clever solutions to hardware limitations? Because of hardware limitations at the time, 3D games generally had a low draw distance - Silent Hill (1999) included. In the case of Silent Hill the fog is a part of the story ("a supernatural fog surrounding the town"). What are other examples of finding clever solutions to hardware limitations?

Because of hardware limitations at the time, 3D games generally had a low draw distance - Silent Hill (1999) included. In the case of Silent Hill the fog is a part of the story ("a supernatural fog surrounding the town"). What are other examples of finding clever solutions to hardware limitations?

Source 2025/11/01 Report

r/gaming u/Double-decker_trams

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